A Game Engine is the core software component of a video game. It typically handles rendering and other necessary technology, but might also handle additional tasks such as game AI, collision detection between game objects, etc. The most common element that a game engine provides is graphics rendering facilities (2D or 3D).
From : en.wikipedia.org/wiki/Game_engine
Jolt3D
The Jolt3D! is a 3D Game Engine, designed by the start to give the EASIEST possible access to DirectX.
The true power of Jolt3D! is not only engine's abilities, but also the rapid installing & developing.
The engine is developing about 3 years now (1.5 year about released on internet) and is still continuing to update frequently.
Developed under MSVC++ 6.0 (in first versions until 3.0 if i remember correctly) & MSVC .NET 2003 for the latest versions.
The true power of Jolt3D! is not only engine's abilities, but also the rapid installing & developing.
The engine is developing about 3 years now (1.5 year about released on internet) and is still continuing to update frequently.
Developed under MSVC++ 6.0 (in first versions until 3.0 if i remember correctly) & MSVC .NET 2003 for the latest versions.
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Game Physics Engine Development
Introductory book on game physics with solid coding guidance but which limits the math content.
Introductory book on game physics with solid coding guidance but which limits the math content.
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Perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others,
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Gaming Engines