Gaming Engines
A Game Engine is the core software component of a video game. It typically handles rendering and other necessary technology, but might also handle additional tasks such as game AI, collision detection between game objects, etc. The most common element that a game engine provides is graphics rendering facilities (2D or 3D).
From : en.wikipedia.org/wiki/Game_engine
Aviatrix3D
Aviatrix3D is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (currently JOGL, but will move to the formal JSR 231 bindings when released) and OpenAL Java bindings (for spatialised audio support).
Scene graphs, as high-level code structures need to be optimised for a particular field of graphics. There are quite a number of gaming-oriented scene graphs already available, this toolkit is specifically focussed on the needs of the data visualisation market - starting from a PC and working upwards to rendering clusters, CAVEs, Domes, HMDs etc.
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Aviatrix3D
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