Gaming Engines
A Game Engine is the core software component of a video game. It typically handles rendering and other necessary technology, but might also handle additional tasks such as game AI, collision detection between game objects, etc. The most common element that a game engine provides is graphics rendering facilities (2D or 3D).
From : en.wikipedia.org/wiki/Game_engine
51 products available, Sorted alphabetically
JabaMud
Platform : java
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that i .....
java maze
Platform : Java
java maze is a java applet containing a 3D engine - code that simulates the display of a 3D world on a 2D surface such as a monito .....
jME
Platform : Java
jME (jMonkey Engine) is a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly .....
Jolt3D
Platform : Win32
The Jolt3D! is a 3D Game Engine, designed by the start to give the EASIEST possible access to DirectX.
The true power of Jolt3D! .....
jPCT
Platform : Java
jPCT is a powerful solution for bringing 3D into the Java world. You want to write a browser based game that needs to run in a Jav .....
Lightfeather
Platform : Win32, Linux, Mac OSX
Lightfeather is an open source 3D Engine for MacOSX, Windows and Linux.
The zlib/libpng license under which it is distributed .....
Lightspeed 3D
Platform : Mac OS
Lightspeed 3D is a realtime 3D engine for MacOS. It is available in source code form, with free licensing, and it's optimized for .....
Linderdaum Engine
Platform : Win32
The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be not only the .....
MegaMek
Platform : Java
MegaMek is an unofficial, online version of the Classic BattleTech board game.
MegaMek is programmed in Java and will run on .....
MNCadBuilder LT
Platform : Win32
Use our MNCadBuilder to build high quality and state-of-the-art CAD applications based on the leading graphics standard OpenGL. De .....
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