3D Graphics, Animation, Rendering
3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images.
Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life.
From : http://en.wikipedia.org/wiki/3D_graphics
IVCon
IVCon is an executable C++ program that can read and write a variety of 3D graphics file formats, converting from one to the other.
This is extended version of John Burkardt's great, but buggy tool. It Supports many 3D formats, and a lot of 3D scene elements.
Supported formats include 3DS, ASE, BYU, DXF, GMOD, HRC, IV, OBJ, OFF, POV, SMF, STL/STLA/STLB, TEC, TRI/TRIA/TRIB, UCD, VLA, WRL/VRML, XGL and more.
The program supports many elements of 3D scene, but specific converters may not support all of them. There are two possible reasons of that: one is that the support is not fully programmed inside this tool, second is that the format may not have possibilities to support the item. Good example is the ASC format - which is an ASCII cloud of vertices, and supports only bare points in 3D space.
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IVCon
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