3D Graphics, Animation, Rendering
3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images.
Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life.
From : http://en.wikipedia.org/wiki/3D_graphics
OMT Framework
OMT is a platform independent C++ framework destined to the development of real time 2D/3D multimedia applications. An application developed with OMT shares exactly the same source code on every supported platforms. OMT uses an abstraction layer that can be redirected to any OS target. Today there are low-level layers for both MacOS (classic and X) and MSWindows.
OMT includes classes for 2D/3D rendering and animation (through DirectX, OpenGL or its own software renderer), sound, files, database, windowing, user-interface, media importer (3D and 2D), input control, etc.
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