3D Graphics, Animation, Rendering
3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images.
Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life.
From : http://en.wikipedia.org/wiki/3D_graphics
Blue Impulse
Blue Impulse 3D Graphics SDK is a toolkit to build a 3D Graphics application. This toolkit has following features. This tookits consists of C/C++ libraries and Modelling tools to construct 3D objects (Please prepare compilers by yourself. This toolkit is basically assuming Visual C++ 4.0 or higher(for Windows), Code Warrior (for Macintosh), High-C (for FM-TOWNS), gcc(for UNIX))
Open Source! It was open source since before open source becomes trend.
Support Multiple Platforms
Fast!. Especially in Windows, you don't need DirectX or WinG (that sometimes make your system unstable) to use this toolkit.
Short source code to write a program. Unlike recent toolkits, you DON'T HAVE TO struggle with hundreds of thousands of lines even when your purpose is simple.
Easy to detect clicking of 3D objects
Can export VRML1.0,VRML2.0,BMP,TIF,GIF,PS files
Tied with original 3D object modeller
If you want to move some object built by other modelling tool by C/C++ program, YSVRML20 will convert your VRML2.0 object into Blue Impulse SDK standard object.
NO RESTRICTION to distribute your program regardless commercial or non-commercial use. (Note: I'm not responsible for any trouble with an application of my toolkit)
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