2D Graphics, Animation
Animation : is a sequence of frames that, when played in order at sufficient speed, presents a smoothly moving image like a film or video. An animation can be digitized video, computer-generated graphics, or a combination.
From : www.d3magazine.com/glossary
Vector Graphics are graphics described by a set of mathematical instructions instead of as a series of discrete bits. They are typically line art illustrations. Graphics programs such as Adobe Illustrator and Corel Draw create vector-based graphics. Vector graphics are easily scaled or redrawn for different display devices without loss of quality.
From : www.marketwriter.net/terms.htm
Raster graphics is the display of graphic images using a collection of small, separate dots called a bit map. The graphic's resolution is limited by the capabilities of the display or printing device. Synonymous with bit-mapped graphic. Adobe Photoshop is a popular image editor that rasterizes images that it opens.
From : www.cof.orst.edu/net/software/present/graphics/terminol.htm
KToon
KToon is a 2D Animation Toolkit designed by animators (Toonka Films ) for animators, focused to the Cartoon Industry. This project is covered by the GPL License using G++, OpenGL and QT as programming resources from KDevelop as the development platform.
Some of KToon 2D Animation Toolkit's features include:
- An easy way to split your project into illustration stage and animation stage, each one of them done by a
separated module.
- Support of standard drawing tools for creating illustrations. These tools include the brush, the pencil,
the line, the selection arrow, among other useful tools, presented within a set of categories. Also, it is
possible to edit the properties of any object created by means of these tools.
- A scene manager. In KToon, you are able to modularize your animation project as a set of scenes.
- An Exposure Sheet dialog box, that permits to handle your illustrations by the layer approach, creating for
each one of them a list of keyframes, where you may work as proposed by the principles of traditional
animation.
- A Color Palette dialog box, in which you may obtain colors by means of several ways and moreover, create your
own custom colors.
- A mechanism for editing your brushes properties such as minimum and maximum thickness and smoothness.
- Support of a graphic component library (similar to Macromedia Flash's (TM) graphic library), where it is
possible to arrange hierarchically the most common used graphics in order to use them as many times as you
need.
- A Time Line in which you may interact with the layers and frames in a chronological way.
- A set of dialog boxes that act as cameras, where you may preview your animation and modify the elements
location within the space.
- A persistence scheme that allows to save a document and retrieve that document's information at any time.
- The possibility to export your work to standard formats, such as a sequence of PNG images or Macromedia Flash's
SWF (TM).
- The capability to import images and image sequences from outside; brushes, custom color palettes and graphic
libraries from previously created projects; and sounds in order to preview your animation's sound and music
while adjusting the animation's frames to it.
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KToon
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